Sunday, September 4, 2011

Sympathetic Detonation

A sympathetic detonation, also called flash over, is a detonation, usually unintended, of an explosive charge by a nearby explosion. Sympathetic detonation is caused by a shock wave, or impact of primary or secondary blast fragments.

The initiating explosive is called donor explosive, the initiated one is known as receptor explosive. In case of a chain detonation, a receptor explosive can become a donor one.

The shock sensitivity, also called gap sensitivity, which influences the susceptibility to sympathetic detonations, can be measured by gap tests.

If detonators with primary explosives are used, the shock wave of the initiating blast may set off the detonator and the attached charge. However even relatively insensitive explosives can be set off if their shock sensitivity is sufficient. Depending on the location, the shock wave can be transported by air, ground, or water. The process is probabilistic, a radius with 50% probability of sympathetic detonation often being used for quantifying the distances involved.

Sympathetic detonation presents problems in storage and transport of explosives and ordnance. Sufficient spacing between adjacent stacks of explosive materials has to be maintained. In case of an accidental detonation of one charge, other ones in the same container or dump can be detonated as well, but the explosion should not spread to other storage units. Special containers attenuating the shock wave can be used to prevent the sympathetic detonations; epoxy-bonded pumice liners were successfully tested. Blow-off panels may be used in structures, e.g. tank ammunition compartments, to channel the explosion overpressure in a desired direction to prevent a catastrophic failure.

Other factors causing unintended detonations are e.g. flame spread, heat radiation, and impact of shrapnels.

Saturday, September 3, 2011

Nickel Trophy

The Nickel Trophy was presented to the winner of the formerly annual football game between the North Dakota State University Bison (located in Fargo, North Dakota) and the University of North Dakota Fighting Sioux (located in Grand Forks, North Dakota).

The two universities sit approximately 76 miles apart on the eastern border of the state. The Nickel Trophy is an over sized 75 pound replica of the James Earle Fraser-designed U.S. buffalo nickel with a buffalo on one side representing NDSU Bison and a Native American head on the other side representing UND Fighting Sioux. The late Robert Kunkel, a UND alumnus and Chicago advertising executive, was the originator of the trophy.

The coin shaped trophy's "mint" date is 1937, the year the trophy was created. The Nickel is 250 times larger than a regular five-cent piece and weighs 75 pounds. Inaugurated in 1938, it is 2 inches thick and 22 inches in diameter, and has been the object of many theft attempts by students from both universities.

The first "official" game for the Nickel occurred in 1938 when NDSU won by a 17-13 score. Both teams have had long winning streaks in the series. The most recent streaks of significant length were in 1981-1992, where the Bison won 12 straight games in the series, including two shutout wins (1985 and 1989)- and in 1993-1996, where the Sioux snapped the losing streak by winning four straight regular season games. (As mentioned, the two teams did play playoff games in 1994 and 1995 respectively- the Sioux winning in 1994 and the Bison in 1995). Of more historical note, the Sioux won 12 straight also from 1953-1964 before the Bison stopped the streak with a 6-3 win in 1965.

In 2002, NDSU announced their intention to move their football program to the Division I-AA level (and athletic program as a whole to Division I). An agreement for the schools to continue competing on the field could not be reached between the two universities and was the subject of much controversy following NDSU's reclassification. Thus, the Sioux have held the trophy since October 18, 2003, when they defeated NDSU in the last Nickel Trophy game by a 28-21 score in Grand Forks.

In mid-2006, UND announced their intention to move their football program to the Division I-AA level as well, and it is hoped by many alumni of both schools that the rivalry may resume by the end of the decade on an annual basis.

Friday, September 2, 2011

Bizarro

Bizarro is a fictional character that appears in publications published by DC Comics. The character was created by writer Otto Binder and artist George Papp as a "mirror image" of Superman and first appeared in Superboy #68 (1958). Since then various iterations of Bizarro have appeared - often, but not always, as an antagonist to Superman.

Debuting in the Silver Age of Comic Books (1956 - c. 1970), the character has appeared in both comic books and graphic novels, and other DC Comics-related products such as animated and live-action television series, trading cards, toys, and video games.

Bizarro debuted in Superboy #68 (Oct. 1958), writer Otto Binder casting the character as a Frankenstein's monster pastiche that possessed all the powers of Superboy. Shunned for his grotesque appearance, the teen version of Bizarro only appeared in a single comic book story. An adult version, however, followed soon after: debuting in the Superman daily newspaper comic strip, featuring in Episode 105: "The Battle With Bizarro" (Strips 6147-6242 :Aug. 25, 1958 to Dec. 13, 1958). This storyline also introduced the strange speech patterns that became synonymous with the character, with all of Bizarro's comments meaning the opposite (e.g.. "bad" means "good"). The newspaper version also wore a "B" on his chest, as opposed to the distinctive "S".

Thursday, September 1, 2011

September 1, 1939

"September 1, 1939" is a poem by W. H. Auden written on the occasion of the outbreak of World War II. It was first published in The New Republic issue of October 18, 1939, and was first published in book form in Auden's collection Another Time (1940).

The poem deliberately echoes the stanza form of W. B. Yeats's "Easter, 1916", another poem about an important historical event; like Yeats' poem, Auden's moves from a description of historical failures and frustrations to a possible transformation in the present or future.

Soon after writing the poem, Auden began to turn away from it, apparently because he found it flattering to himself and to his readers. When he reprinted the poem in The Collected Poetry of W. H. Auden (1945) he omitted the famous stanza that ends "We must love one another or die." In 1957, he wrote to the critic Laurence Lerner, "Between you and me, I loathe that poem". He resolved to omit it from his further collections.

In the mid-1950s Auden began to refuse permission to editors who asked to reprint the poem in anthologies. In 1955, he allowed Oscar Williams to include it complete in The New Pocket Anthology of American Verse with the most famous line altered to read "We must love one another and die." Later he allowed the poem to be reprinted only once, in a Penguin Books anthology Poetry of the Thirties (1964), with a note saying about this and four other early poems, "Mr. W. H. Auden considers these five poems to be trash which he is ashamed to have written."

Wednesday, August 31, 2011

ETAOIN SHRDLU

ETAOIN SHRDLU is a nonsense phrase that sometimes appeared in print in the days of "hot type" publishing because of a custom of Linotype machine operators. It appeared frequently enough that it became part of the lore of newspapers. A documentary about the last issue of The New York Times to be composed in the hot-metal printing process (2 July 1978) was titled Farewell, Etaoin Shrdlu.

It is the approximate order of frequency of the twelve most commonly used letters in the English language.

The letters on Linotype keyboards were arranged by letter frequency, so ETAOIN SHRDLU were the first two vertical columns on the left side of the keyboard. Linotype operators who had made a typing error could not easily go back to delete it, and had to finish the line before they could eject the slug and re-key a new one. Since the line with the error would be discarded and hence its contents did not matter, the quickest way to finish the line was to run a finger down the keys, creating this nonsense phrase.

If the slug with the error made it as far as the compositors, the distinctive set of letters served to quickly identify it for removal. Occasionally, however, the phrase would be overlooked and be printed erroneously. This happened often enough for ETAOIN SHRDLU to be listed in the Oxford English Dictionary and in the Random House Webster's Unabridged Dictionary.

Tuesday, August 30, 2011

Union suit

A union suit is a type of one-piece long underwear. Created in Utica, New York, it originated as women's wear during the 19th-century United States clothing reform efforts, as an alternative to constricting garments, and soon gained popularity among men as well. The first union suit was patented in 1868 as "emancipation union under flannel." Traditionally made of red flannel with long arms and long legs, it buttoned up the front and had a button-up flap in the rear covering the buttocks (colloquially known as the "access hatch", "drop seat", "fireman's flap", and other names), allowing the wearer to eliminate bodily waste without removing the garment. Depending on the size, some union suits can have a dozen buttons on the front to be fastened through buttonholes from the neck down to the groin area.

The garment remained in common use in North America into the 20th century. As its popularity waned, it became chiefly working men's wear, increasingly replaced by two-piece long underwear, also known as "long johns". It was not uncommon until the mid-20th century for rural men to wear the same union suit continuously all week, or even all winter. Normally, no other type of underwear was worn with it.

Monday, August 29, 2011

HMS Sheffield

HMS Sheffield was the second Royal Navy ship to bear the name Sheffield, after the city of Sheffield in Yorkshire. She was a Type 42 Guided Missile Destroyer laid down by Vickers Shipbuilding and Engineering at Barrow-in-Furness on 15 January 1970, launched on 10 June 1971 and commissioned on 16 February 1975.
An explosion during construction killed two dockyard workers and damaged a section of hull which was replaced, ironically, with a section from an identical ship, ARA Hercules, being built for the Argentine Navy.

The ship was part of the Task Force sent to the Falkland Islands during the Falklands War. She was struck by an Exocet air-launched anti-ship missile from a Super Etendard aircraft belonging to the Argentine Navy on 4 May 1982.

The ship sank at 53°04'S, 56°56' W on 10 May 1982. This made her the first Royal Navy vessel sunk in action since WWII. Twenty of her crew (mainly on duty in the galley area) died during the attack. The wreck is a war grave and designated as a protected place under the Protection of Military Remains Act 1986.

Sunday, August 28, 2011

Ballista

The ballista was an ancient missile weapon which launched a large projectile at a distant target. Developed from earlier Greek weapons, it relied upon different mechanics, using two levers with torsion springs instead of a prod, the springs consisting of several loops of twisted skeins. Early versions ejected heavy darts or spherical stone projectiles of various sizes for siege warfare.

The Greek ballista was a siege weapon. All components that were not made of wood were transported in the baggage train. It would be assembled with local wood, if necessary. Some were positioned inside large, armored, mobile siege towers or even on the edge of a battlefield. For all the tactical advantages offered, it was only under Philip II of Macedon and even more so under his son Alexander, that the ballista began to develop and gain recognition as both siege engine and field artillery.
After the absorption of the Ancient Greek city-states into the Roman Republic in 146 BC, the highly advanced Greek technology began to spread across many areas of Roman influence. This included the hugely advantageous military advances the Greeks had made (most notably by Dionysus of Syracuse), as well as all the scientific, mathematical, political and artistic developments.
The Romans 'inherited' the torsion powered Ballista, which had by now spread to several cities around the Mediterranean, all of which became Roman spoils of war in time, including one from Pergamum, which was depicted among a pile of 'trophy' weapons in relief on a balustrade.
The torsion ballista, developed by Alexander, was a far more complicated weapon than its predecessor and the Romans developed it even further, especially into much smaller versions, that could easily be carried.
Polybius reports about the usage of smaller more portable ballistae, called scorpions, during the Second Punic War.
With the decline of the Roman Empire, resources to build and maintain these complex machines became very scarce, so the ballista was supplanted by the simpler and cheaper onager and the more efficient springald.
Though the weapon continued to be used in the Middle Ages, it faded from popular use with the advent of the trebuchet and mangonel in siege warfare. The crossbow and the longbow supplanted it as sniper weapon. They all were simpler to make, easier to maintain, and much cheaper.

Saturday, August 27, 2011

Tempest

Tempest is an arcade game by Atari Inc., originally designed and programmed by David Theurer. Released in October, 1981, it was fairly popular and had several ports and sequels. The game is also notable for being the first video game with a selectable level of difficulty (determined by the initial starting level). The game is a tube shooter, a type of shoot 'em up where the environment is fixed and viewed from a three-dimensional perspective.

The object of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The game takes place in a closed tube or open field which is viewed from one end and is divided into a dozen or more segments. The player controls a claw-shaped spaceship that crawls along the near edge of the playfield, moving from segment to segment. This ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.)

Tempest introduced several new features for its time. It was one of the first video games to use Atari's Color-QuadraScan vector display technology (along with Space Duel, which was released around the same time). It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature would increase the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue, a feature that became a standard in later video games. Finally, Tempest was one of the first video games to sport a progressive level design in which the levels themselves varied rather than giving the player the same level with increasing difficulty levels.

The game was initially meant to be a 3D remake of Space Invaders, but such early versions had many problems, so a new design was used. Theurer says that the design came from a dream where monsters crawled out of a hole in the ground.

Three different cabinet designs exist for Tempest. The most common cabinet is an upright cabinet in the shape of a right triangle sitting on top of a rectangle, when viewed from the side. This cabinet sported colorful side art. A shorter and less flashy cabaret-style cabinet was also released with optional side art, and a cocktail-style table cabinet allowed two players to play at opposite ends of the table. In this configuration, the screen would flip vertically for each player.

Friday, August 26, 2011

Paris Syndrome

Paris syndrome is a transient psychological disorder encountered by some people visiting or vacationing in Paris. It is similar in nature to Jerusalem syndrome and Stendhal syndrome.

Japanese visitors are observed to be especially susceptible. From the estimated six million yearly visitors the number of reported cases is significant: according to an administrator at the Japanese embassy in France, around twenty Japanese tourists a year are affected by the syndrome. The susceptilibity of Japanese people may be linked to the popularity of Paris in Japanese culture, notably the idealized image of Paris prevalent in Japanese media, which does not correspond to reality.

Paris Syndrome is characterized by a number of psychiatric symptoms such as acute delusional states, hallucinations, feelings of persecution (delusions of being a victim of prejudice, aggression, or hostility from others), derealization, depersonalization, anxiety, and also psychosomatic manifestations such as dizziness, tachycardia, sweating, etc.

In fact, the observed clinical picture is quite variable, but it has the characteristic of occurring during trips which confront travellers with things they have not previously experienced and had not anticipated. Principal to the diagnosis is that the experienced symptoms did not exist before the trip and disappear following a return to the sufferer's familiar surroundings.

Professor Hiroaki Ota, a Japanese psychiatrist working in France, is credited as the first person to diagnose the disease in 1986.