Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Wednesday, February 22, 2012

BFG 9000


The BFG 9000 is a futuristic weapon found in the video game series Doom. The BFG 9000 is a huge, solid metal gun that fires balls of green plasma. The most powerful weapon in the games, it is capable of destroying nearly any player or enemy in the vicinity with a single hit. Quake II and Quake III Arena pay homage to the BFG 9000 with a pair of similar weapons both called the BFG10K, although the Quake III Arena version acts more like a rapid-fire plasma launcher than a single shot mass destruction device.
UGO.com ranked the BFG 9000 at number two on their Top 50 Video Game Weapons of All Time list. In the article they noted the strategic effect of the weapon, stating "It was marvelous and complex, and we should not hesitate to put this weapon down in history as one of the best." X-Play ranked it number one on their Top 10 Badass Weapons list, stating that while "not as fancy as the gravity gun", it was the first weapon that "really made us swoon". IGN editor Tom McNamara listed the BFG as one of the ten best weapons in video games, placing it at number ten.[3] Machinima.com named it number one on their list of Top Ten Video Game Weapons, stating "Do you really need a reason why this tops the list?"

Saturday, August 27, 2011

Tempest

Tempest is an arcade game by Atari Inc., originally designed and programmed by David Theurer. Released in October, 1981, it was fairly popular and had several ports and sequels. The game is also notable for being the first video game with a selectable level of difficulty (determined by the initial starting level). The game is a tube shooter, a type of shoot 'em up where the environment is fixed and viewed from a three-dimensional perspective.

The object of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The game takes place in a closed tube or open field which is viewed from one end and is divided into a dozen or more segments. The player controls a claw-shaped spaceship that crawls along the near edge of the playfield, moving from segment to segment. This ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.)

Tempest introduced several new features for its time. It was one of the first video games to use Atari's Color-QuadraScan vector display technology (along with Space Duel, which was released around the same time). It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature would increase the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue, a feature that became a standard in later video games. Finally, Tempest was one of the first video games to sport a progressive level design in which the levels themselves varied rather than giving the player the same level with increasing difficulty levels.

The game was initially meant to be a 3D remake of Space Invaders, but such early versions had many problems, so a new design was used. Theurer says that the design came from a dream where monsters crawled out of a hole in the ground.

Three different cabinet designs exist for Tempest. The most common cabinet is an upright cabinet in the shape of a right triangle sitting on top of a rectangle, when viewed from the side. This cabinet sported colorful side art. A shorter and less flashy cabaret-style cabinet was also released with optional side art, and a cocktail-style table cabinet allowed two players to play at opposite ends of the table. In this configuration, the screen would flip vertically for each player.

Saturday, September 11, 2010

Jenga

Jenga is a game of physical and mental skill created by Leslie Scott, and currently marketed by Parker Brothers, a division of Hasbro. During the game, players take turns to remove a block from a tower and balance it on top, creating a taller and increasingly unstable structure as the game progresses. The word jenga is the imperative form of kujenga, the Swahili verb "to build".

Jenga was created by Leslie Scott based on a game that evolved within her family in the early 1970s using children's wood building blocks the family purchased from a sawmill in Takoradi, Ghana. Though a British national, Scott was born in East Africa, where she was raised speaking English and Swahili, before moving to live in Ghana, West Africa. Scott manufactured and launched the game she named and trademarked as 'Jenga' at the London Toy Fair in 1983 and sold it through her own company, Leslie Scott Associates.

In 1984, Scott assigned exclusive rights in the U.S. and Canada to Robert Grebler, an entrepreneur from California who was the brother of a close friend of hers. Grebler bought Scott's remaining inventory and quickly sold out of it. Convinced of Jenga's potential, Grebler invited two first cousins, David Grebler and Paul Eveloff, to form Pokonobe Associates with him in 1985 to increase distribution of Jenga. Under the astute guidance of Leonard Messinger, a Los Angeles Intellectual Property lawyer, Pokonobe licensed Irwin Toy to sell Jenga in Canada and to be Master Licensees worldwide. Irwin Toy licensed Jenga to Schaper in the U.S. and when that company was bought by Hasbro, Jenga was launched under the Milton Bradley banner. Eventually, Hasbro became licensee in most countries around the world.

Today, according to Leslie Scott, over 50 million Jenga games, equivalent to more than 2.7 billion Jenga blocks, have been sold worldwide.

Wednesday, March 10, 2010

Wario

Wario is a fictional Nintendo video-game character who was created as an antagonist to Mario and has since become the protagonist of his own games. He first appears in the 1992 video game Super Mario Land 2: 6 Golden Coins as the main villain and final boss. He is voiced by Charles Martinet, who also voices the Mario, Luigi, and Waluigi characters. The name "Wario" can be taken to be a blending of Mario's name with the Japanese adjective warui meaning "bad"; hence, a "bad Mario". In the United States, the name is often seen as a play on the word "war" and on the fact that the letter W resembles an upside-down M. As Wario is Mario's evil counterpart, his actions are often the opposites of Mario's, just as the first letters in their names appear to be opposites.

Sunday, January 31, 2010

Polybius

Polybius is a supposed arcade game featured in an Internet urban legend. According to the story, the Tempest-style game was released to the public in 1981, and caused its players to go insane, causing them to suffer from intense stress, horrific nightmares, and even suicidal tendencies.

According to the story, an unheard-of new arcade game appeared in several suburbs of Portland, Oregon in 1981, something of a rarity at the time. The game, Polybius, proved to be incredibly popular, to the point of addiction, and lines formed around the machines, quickly followed by clusters of visits from men in black. Rather than the usual marketing data collected by company visitors to arcade machines, they collected some unknown data, allegedly testing responses to the psychoactive machines. The players themselves suffered from a series of unpleasant side-effects, including amnesia, insomnia, nightmares, night terrors, and even suicide in some versions of the legend. Some players stopped playing video games, while it is reported that one became an anti-gaming activist. The supposed creator of Polybius is Ed Rotberg, and the company named in the urban legend is Sinneslöschen (German for "sense-deletion"), often named as either a secret government organization or a codename for Atari. The gameplay is said to be similar to Tempest (a shoot 'em up game utilizing vector graphics), while the game is said to contain subliminal messages which would influence the action of anyone playing it.

The origin of the legend is unknown. Some internet commentators think it originated as a usenet hoax. Other bloggers believe the story is a true urban legend – one that grew out of exaggerated and distorted tales of an early release version of Tempest that caused problems with photosensitive epilepsy; the game was reported to have caused motion sickness and vertigo, and was therefore pulled.

Several people have claimed to have a ROM of the game, but none of them have made it available for public scrutiny, a "lack of hard evidence" situation typical of hoaxes and conspiracy theories. Conflicting information is even circulated regarding the style or genre of the game. Some sources claim it is a maze-style game, while others describe it as an action space-fighter.

The Polybius legend received some mass-market attention in the September 2003 issue of GamePro magazine, as part of a feature story on video game urban legends called "Secrets and Lies". The magazine determined the legend to be neither true nor false, but "inconclusive". Additionally, Snopes.com claims to have debunked the myth as a modern-day version of 1980's rumors of "Men in Black" visiting arcades and taking down the names of high scorers at arcade games.

Thursday, January 21, 2010

Lawn Darts

Lawn darts (also called Jarts or yard darts) is a lawn game for two players or teams. A lawn dart set usually includes four large darts and two targets. The game play and objective are similar to both horseshoes and darts. The darts are similar to the ancient Roman plumbata. They are typically 12 inches (30 cm) long with a weighted metal or plastic tip on one end and three plastic fins on a rod at the other end. The darts are intended to be tossed underhand toward a horizontal ground target, where the weighted end hits first and sticks into the ground. The target is typically a plastic ring, and landing anywhere within the ring scores a point.

On December 19, 1988, the Consumer Product Safety Commission banned lawn darts from sale in the United States.

Shortly after, in 1989, they were also banned in Canada.

Safety lawn darts can be found in a few stores around the United States.

Tuesday, October 20, 2009

All Your Base are Belong to Us

"All your base are belong to us" is a broken English phrase that was central to an Internet phenomenon, or meme, in 2000-2002, with the spread of a Flash animation that depicted the slogan. The text is taken from the opening cut scene of the 1991 European Sega Mega Drive version of the Japanese video game Zero Wing,by Toaplan which was poorly translated by Sega of Europe.

On February 23, 2001, Wired provided an early report on the phenomenon, covering it from the Flash animation to its spread through e-mail and Internet forums to T-shirts bearing the phrase.

On April 1, 2003, in Sturgis, Michigan, seven people aged 17 to 20 placed signs all over town that read, "All your base are belong to us. You have no chance to survive make your time." They claimed to be playing an April Fool's joke, but most people who saw the signs were unfamiliar with the phrase. Many residents were upset that the signs appeared while the U.S. was at war with Iraq, and police chief Eugene Alli said the signs could be "a borderline terrorist threat depending on what someone interprets it to mean."

In February 2004, North Carolina State University students and members of The Wolf Web in Raleigh, North Carolina exploited a web-based service provided for local schools and businesses to report a weather-related closing to display the phrase within a news ticker on a live news broadcast on News 14 Carolina.

The phrase or some variation of lines from the game has appeared in numerous articles, books, comics, clothing, movies, radio shows, songs, television shows, video games, webcomics, and websites. Notable mentions include:

  • On June 1, 2006, the video hosting website YouTube was taken down temporarily for maintenance. The phrase "ALL YOUR VIDEO ARE BELONG TO US" appeared below the YouTube logo as a placeholder while the site was down. Some users believed the site had been hacked, leading the host to add the message "No, we haven't been hacked. Get a sense of humor."
  • On September 4, 2009, Google's main search page image was changed to that of a UFO beaming up the second 'o' in 'Google'. On the same day, Google's twitter page posted the message, "1.12.12 25.15.21.18 15 1.18.5 2.5.12.15.14.7 20.15 21.19." ("ALL YOUR O ARE BELONG TO US."). Despite much speculation about alien conspiracies, Google turned out to be simply honoring Zero Wing's 20th anniversary



Friday, October 16, 2009

Katamari Damacy

Katamari Damacy is a Japanese video game designed by Keita Takahashi and published by Namco. The game's plot concerns a tiny Prince on a mission to rebuild the stars, constellations and Moon, which his father, the King of All Cosmos, has accidentally destroyed. This is achieved by rolling a magical sticky ball called a katamari around various locations, collecting increasingly large objects, ranging from thumbtacks to schoolchildren to mountains, until the ball has grown large enough to form a star. The game falls under both the puzzle and action game genres, since strategy as well as dexterity are needed to complete a mission. Katamari Damacy's story, characters and settings are bizarre and heavily stylized, rarely attempting any semblance of realism. The game's simple controls and colorful, blocky graphics make it superficially appear to be targeted towards a young audience, but its quirky humor, innovative gameplay and surreal setting have attracted the attention of gamers of all ages.

The primary story in Katamari Damacy deals with the aftereffects of the planet-sized King of All Cosmos' binge drinking spree that wiped out all the stars and other celestial bodies from the sky. The King charges his 10-cm-tall son, the Prince, to go to Earth with a "katamari"—a magical ball that allows anything smaller than it to stick to it and make it grow—and collect enough material for him to recreate the stars and constellations. The Prince is successful, and the sky is returned to normal.

A side story follows the Hoshino family as the Prince works at his tasks. The father, an astronaut, is unable to go to the moon after it is wiped out by the King, and the daughter 'senses' the Prince's work — she can feel when each constellation returns to the sky. Ultimately, the family, along with their house and town, are rolled up in the katamari that is used to remake the moon.

Overall, Katamari Damacy was well received in Japan and North America. The game was dubbed a sleeper hit, and won several awards. Katamari Damacy inspired the development of other video games, and led to the release of four sequels in Japan and other territories: We Love Katamari, Me & My Katamari, Beautiful Katamari, and I Love Katamari, and to a fifth sequel, Katamari Forever, to be released late 2009.